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Computing and coding

Computing and coding projects for class 1 to 5: 6 ideas.

Each project below opens to its own page with what it shows, the science behind it, the materials, safety, step-by-step instructions, what you should see and viva questions. Many can be made from things at home; where a kit helps, the page links one.

Other subjects for class 1 to 5: Physics, Chemistry, Biology, Maths, Earth and space, Electronics and robotics, Environment.

  1. Scratch game: catch the falling fruit with a bowl

    Working modelEasy2 hoursfree8 steps

    Variables keep score and lives, and a forever loop with an if block checks again and again whether the fruit touched the bowl. This is the core idea of every simple video game.

  2. Scratch maze game that senses wall colour

    Working modelEasy2 hoursfree8 steps

    The sprite reads the colour under it with the touching colour block, so you can draw any maze and the game still works. It shows how input from the keyboard turns into movement.

  3. Scratch times-table quiz with random questions and score

    Working modelEasy1 to 2 hoursfree8 steps

    A loop asks random multiplication questions, reads what you type with the answer block and compares it with the right product. It shows how a program takes input and makes decisions.

  4. Scratch animated story of a monsoon day using broadcasts

    Working modelEasy2 to 3 hoursfree8 steps

    Broadcast messages let sprites talk to each other, so scenes happen in order without anyone clicking. It shows how separate scripts cooperate in one program.

  5. Scratch road-crossing safety game with a pedestrian signal

    Working modelEasy2 hoursfree8 steps

    A signal sprite changes between stop and walk using wait blocks, and a child sprite checks the signal before moving. It teaches road safety and conditional logic together.

  6. Scratch Hindi to English word game using two lists

    Working modelMedium2 to 3 hoursfree8 steps

    Two lists hold matching words at the same positions, and the program picks a random position to ask a question. It shows how lists store related data in order.

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